LAM Guides · Colour grading & desktop

Exporting a .cube LUT from LAM to Resolve/Premiere

~5 min read

.cube is the industry-standard LUT (colour lookup table) format, readable by most professional editing software. LAM can export any look — including one you've tuned yourself — to a .cube file, meaning the colour you see on your phone can move straight to your desktop and get applied to footage shot on a different camera.

Shoot in LAMpick a look you like
Export .cubeindustry-standard 17³ LUT
Import into your NLEResolve / Premiere / Final Cut
Apply to other footagecamera, drone, gimbal…

What "17³" means, and why the number matters

A LUT is essentially a lookup table: for every input colour value, it returns a corresponding output colour. "17³" is that table's sampling grid size across the three colour channels (red, green, blue) — detailed enough to interpolate smoothly for most real footage, and the most common size professional editing software expects when reading a .cube file.

The exported LUT is an EXACT replay of the real grading pipeline — not an approximation. That's why the colour applied on desktop matches what you saw shooting on your phone, rather than drifting because two separate colour systems computed it differently.

The real limit worth knowing before you use it

A LUT can only encode colour-to-colour effects (pure colour grade). Effects that depend on position within the frame — grain, halation, vignette, region-specific skin tone — fall outside what a colour-to-colour LUT can carry, because a LUT has no idea where a pixel sits in the frame, only what colour value it holds. In other words: the exported LUT faithfully reproduces the look's colour, but not its grain or halation — recreating those two layers on desktop, if you want them, needs your editing software's own tools.

When to use this, and when you don't need to

Most useful when a project mixes footage from several devices (phone + a separate camera + drone) and you want everything to match colour — export the LUT from LAM once, apply it across the whole set. If you're only shooting and exporting straight out of LAM, you don't need this step at all — the colour is already applied on-device, with nothing waiting for post.